I imaged a loose MSX cassette titled `フラッピー` (Flappy) containing dB-Soft/デービーソフト's tape release of Flappy. The same software was found on the tape four times: two copies on Side A, and two copies on Side B. The software on this tape mostly matches versions previously catalogued by others as `Flappy (1984)(dB-Soft)(CLOAD+RUN)` except that (a) the first-stage loader in my copy is stored as "ASCII" BASIC text rather than tokenized BASIC - hence the change from CLOAD in that version to RUN in this one - and (b) that version was catalogued with extra NUL bytes after the BLOAD'able game data. The game is loaded using `RUN"CAS:"` which loads and executes a small BASIC first-stage loader with tape file name `FLAPPY`. That then loads - using BLOAD - and executes the main game binary which also has tape file name `FLAPPY`. The code `MS-G0101` is written on the tape Side A label, which may be a catalogue identifier or product identifier of some kind. On the spine of the cassette the code `MS014L12` is stamped, and this may be a copy serial number of some kind.

CAS image fingerprint for the software found four times on this tape:
```
13K Flappy (dB-Soft) [RUN'CAS-'] [_].cas crc32:03b5eebb md5:5b2e39578a99c6612a4d45c610070933 sha1:f9501624c052d6600fbd39a0a0d6f076ad1676b7 sha256:2614c034d18a4941aee2542830376543ac1aab700063ba5dfae296da4353b780 size:12615
```
Raw 24-bit stereo 44100 Hz FLAC audio was imaged using a Nakamichi BX-125 tape deck and a Steinberg UR22mkII USB ADC with Audacity under Win11 and is intended to be archival, CAS is for emulator use, and WAV is regenerated from CAS for the benefit of an actual MSX. Short filenames and long ones contain the same data.
